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Support » D » DOOM 3: BFG Edition » Nach einfügen absturz des Spiels


JohnnyThief Benutzer Geschrieben am 09.09.2016 15:46

Folgendes: Habe die Dateien eingefügt, worauf hin bei dem Versuch das Speil zu starten dieser Fehlercode generiert wird.

Irgendwelche Ideen?


QA Timing INIT: 000010ms
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
3816 MHz AMD CPU with MMX & SSE & SSE2 & SSE3 & HTT
8176 MB System Memory
-2048 MB Video Memory
Winsock Initialized
Found interface: {318DAEA2-93DD-4136-9107-994651F55DEB} Anchorfree HSS VPN Adapter - 0.0.0.0 NULL netmask - skipped
Found interface: {E2A36889-4664-481C-B2C0-EBA0552477B8} FRITZ!WLAN USB Stick N v2 - 192.168.2.105/255.255.255.0
Found interface: {8D2C2641-EBBF-4FDC-8E17-9E189456A961} Realtek PCIe GBE Family Controller - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Loaded resource file _sound_pc_gr.resources
Reading resource CRCs...
Current search path:
E:GamesDOOM 3 BFG Edition/base
C:UserstestSaved Gamesid SoftwareDOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
execing D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:16 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...using WGL_EXT_swap_control_tear
display device: 0
DeviceName : \.DISPLAY1
DeviceString: NVIDIA GeForce GTX 750 Ti
StateFlags : 0x5
DeviceID : PCIVEN_10DE&DEV_1380&SUBSYS_84BB1043&REV_A2
DeviceKey : RegistryMachineSystemCurrentControlSetControlVideo{89476A0B-AEB9-496D-B819-0A5E5A0D274B}000
DeviceName : \.DISPLAY1Monitor0
DeviceString: PnP-Monitor (Standard)
StateFlags : 0x3
DeviceID : MONITORSAM0A23{4d36e96e-e325-11ce-bfc1-08002be10318}005
DeviceKey : RegistryMachineSystemCurrentControlSetControlClass{4d36e96e-e325-11ce-bfc1-08002be10318}005
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1920
dmPelsHeight : 1080
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
display device: 0
DeviceName : \.DISPLAY1
DeviceString: NVIDIA GeForce GTX 750 Ti
StateFlags : 0x5
DeviceID : PCIVEN_10DE&DEV_1380&SUBSYS_84BB1043&REV_A2
DeviceKey : RegistryMachineSystemCurrentControlSetControlVideo{89476A0B-AEB9-496D-B819-0A5E5A0D274B}000
DeviceName : \.DISPLAY1Monitor0
DeviceString: PnP-Monitor (Standard)
StateFlags : 0x3
DeviceID : MONITORSAM0A23{4d36e96e-e325-11ce-bfc1-08002be10318}005
DeviceKey : RegistryMachineSystemCurrentControlSetControlClass{4d36e96e-e325-11ce-bfc1-08002be10318}005
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1920
dmPelsHeight : 1080
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1920x1080)
Initializing OpenGL driver
...creating GL context: created OpenGL 3.2 context
succeeded
...making context current: succeeded
...using WGL_EXT_swap_control_tear

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 4.5
OpenGL Vendor : NVIDIA Corporation
OpenGL GLSL : 4.5
...using GL_ARB_multitexture
...using GL_EXT_direct_state_access
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
...using GL_ARB_seamless_cube_map
...using GL_ARB_framebuffer_sRGB
...using GL_ARB_vertex_buffer_object
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
...using GL_ARB_draw_elements_base_vertex
...using GL_ARB_fragment_program
...using GL_ARB_uniform_buffer_object
...using GL_EXT_depth_bounds_test
...using GL_ARB_sync
...using GL_ARB_occlusion_query
...using GL_ARB_timer_query
Couldn't find proc address for: glGetQueryObjectui64vARB
...using GL_ARB_debug_output
----- Initializing Render Shaders -----
----- Initializing Sound System ------
0: Lautsprecher (High Definition Audio-Gerät)
2 channels, 44100 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: Digitalaudio (S/PDIF) (High Definition Audio-Gerät)
2 channels, 44100 Hz
Front Left and Front Right
Using device 0
sound system initialized.
--------------------------------------
------- Initializing renderSystem --------
Updating texture filter parameters.
renderSystem initialized.
--------------------------------------
WARNING: Couldn't load image: splashbink : splashbink#__0200
Reading strings/german.lang as UTF-8
9099 strings read
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Nov 9 2012
Initializing event system
...535 event definitions
Initializing class hierarchy
...158 classes, 248240 bytes for event callbacks
Initializing scripts
Compiled 'E:GamesDOOM 3 BFG Editionbasescriptdoom_main.script': 871.9 ms
---------- Compile stats ----------

Memory usage:
Strings: 120, 14868 bytes
Statements: 95386, 1907720 bytes
Functions: 3070, 386208 bytes
Variables: 206532 bytes
Mem used: 3558832 bytes
Static data: 3515932 bytes
Allocated: 4998764 bytes
Thread size: 7072 bytes

...6 aas types
game initialized.
--------------------------------------
ReadTitleStorage: MANUALLY CREATED
MAX_PLAYERS_ALLOWED = 8
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 3 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
30 images loaded in 0.1 seconds
----------------------------------------
----- idSoundSystemLocal::EndLevelLoad -----
display device: 0
DeviceName : \.DISPLAY1
DeviceString: NVIDIA GeForce GTX 750 Ti
StateFlags : 0x5
DeviceID : PCIVEN_10DE&DEV_1380&SUBSYS_84BB1043&REV_A2
DeviceKey : RegistryMachineSystemCurrentControlSetControlVideo{89476A0B-AEB9-496D-B819-0A5E5A0D274B}000
DeviceName : \.DISPLAY1Monitor0
DeviceString: PnP-Monitor (Standard)
StateFlags : 0x3
DeviceID : MONITORSAM0A23{4d36e96e-e325-11ce-bfc1-08002be10318}005
DeviceKey : RegistryMachineSystemCurrentControlSetControlClass{4d36e96e-e325-11ce-bfc1-08002be10318}005
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1920
dmPelsHeight : 1080
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
display device: 0
DeviceName : \.DISPLAY1
DeviceString: NVIDIA GeForce GTX 750 Ti
StateFlags : 0x5
DeviceID : PCIVEN_10DE&DEV_1380&SUBSYS_84BB1043&REV_A2
DeviceKey : RegistryMachineSystemCurrentControlSetControlVideo{89476A0B-AEB9-496D-B819-0A5E5A0D274B}000
DeviceName : \.DISPLAY1Monitor0
DeviceString: PnP-Monitor (Standard)
StateFlags : 0x3
DeviceID : MONITORSAM0A23{4d36e96e-e325-11ce-bfc1-08002be10318}005
DeviceKey : RegistryMachineSystemCurrentControlSetControlClass{4d36e96e-e325-11ce-bfc1-08002be10318}005
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1920
dmPelsHeight : 1080
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
Checksum failure for generated/sound/vo/german/marscity/00_intro_computer.idwav.
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL


Grehg2012 Administrator Geschrieben am 10.09.2016 10:01

Die Sprachdateien sind stark veraltet und vermutlich nicht mit den neusten Versionen vom Spiel kompatibel (leider).
Könntest du mir mitteilen welche Version du verwendest?
Gruß
~Grehg